Ive been working on modeling a new character for a side project. Here is a paintover of the mesh so far. Hopefully ill be able to post the 3D version soon enough.
Ive been getting a tremendous amount of help from Kim Hazel, who has modeled the entire head based off my sculpt. The body was left for me to work out.
Monday, June 8, 2009
Sunday, June 7, 2009
Acceptance into the San Diego International Children's Film Festival at Comic-Con

I was notified a few days ago that i was accepted into the San Diego International Children's Film Festival at Comic-Con! The festival takes place July 24-Aug. 16 at the San Diego Museum of Art, Comic-Con International at the San Diego Convention Center, the Museum of Photographic Arts in Balboa Park, the Carlsbad Dove Library and the New Children's Museum in downtown San Diego.
"Scratch" will screen Sunday July 26 in our custom theater in Room 10 at Comic-Con International.
Wednesday, April 8, 2009
The teaser trailer for Ratchet and Clank Future 2: A Crack In Time was released last week. Here is a link to an HD version:
http://www.gamershell.com/tv/18370.html
The first half with all the internal clock workings was done entirely by Ryan Kamins and the second half, with the character that takes off into the distance, was animated by Corey Peagler. Cant wait till its released and i can show you more stuff! Gonna be cool!
EDIT: I had originally credited Grant with the first half of the teaser. I was incorrect! It was Ryan Kamins.
http://www.gamershell.com/tv/18370.html
The first half with all the internal clock workings was done entirely by Ryan Kamins and the second half, with the character that takes off into the distance, was animated by Corey Peagler. Cant wait till its released and i can show you more stuff! Gonna be cool!
EDIT: I had originally credited Grant with the first half of the teaser. I was incorrect! It was Ryan Kamins.
Thursday, March 26, 2009
Ratchet & Clank Future 2: A Crack In Time

Well folks, it's officially been announced-the game i've been working on for the past few months is none other than Ratchet and Clank Future 2: A Crack in Time (whew, mouthful!). Its gonna be a great game and diehard R&C fans will most definitely love it!
The Teaser will debut tomorrow night on SpikeTV on gametrailers. If you miss it, it should be on the web by next week.
Wednesday, February 25, 2009
Accepted into the Burbank International Film Festival
"Scratch" was accepted to be screened at the Burbank International Film Festival for 2009! The screenings will take place March 26th through the 29th at the Warner Bros. Studios Screening Rooms! If you're able to make it, I hope to see you there!
"Scratch" will be screened on Saturday at 3:06 PM in screening room 12.
http://www.burbankfilmfestival.org/
"Scratch" will be screened on Saturday at 3:06 PM in screening room 12.
http://www.burbankfilmfestival.org/
Wednesday, December 24, 2008
A friend of mine, Mike Munoz, from the Art Center Design College in Tucson, AZ has been working on a rigging machine for a couple of months now. It's shaping up to be a really strong tool.
It works very similar to other auto-rigging tools, where you are given the controls and loators, you place them where you want and hit the rig button. It has all the features i enjoy in a rig. Where this machine really shines is in the face setup. Yes, that's right...it has an auto face setup. Any kind of character you can think of, it should be able to rig. And not only that, it has a fair amount of range. Whether your character is cartoony or realistic, it is able to achieve an apporpriate level os "pose pushing".
Keep an eye on his blog for updates!
http://eleazermunoz.blogspot.com/
It works very similar to other auto-rigging tools, where you are given the controls and loators, you place them where you want and hit the rig button. It has all the features i enjoy in a rig. Where this machine really shines is in the face setup. Yes, that's right...it has an auto face setup. Any kind of character you can think of, it should be able to rig. And not only that, it has a fair amount of range. Whether your character is cartoony or realistic, it is able to achieve an apporpriate level os "pose pushing".
Keep an eye on his blog for updates!
http://eleazermunoz.blogspot.com/
Monday, December 8, 2008
First Week at Insomniac
Im working on my first series of shots for Insomniac's newest game! I can't tell you what it is but I can say it's gonna be great! The rigs are a joy to work with and the animation and art in general is wonderful to look at. The kind of animation that makes you want to just find the nearest computer and start animating!
Everything about my first week here at Insomniac has been great. The people here are incredible artists and are all extremely nice as well. It's very cool and intimidating (in a good way) to be at a studio where everyone...and i mean everyone is phenomenal at what they do. Every monitor i walk by has beautiful art on it. It's a race just to keep up for me but im lovin every second of it and im happy to be able to learn from these talented people!
Everything about my first week here at Insomniac has been great. The people here are incredible artists and are all extremely nice as well. It's very cool and intimidating (in a good way) to be at a studio where everyone...and i mean everyone is phenomenal at what they do. Every monitor i walk by has beautiful art on it. It's a race just to keep up for me but im lovin every second of it and im happy to be able to learn from these talented people!
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